''Baldur's Gate (1998)
Baldur's Gate: Tales of the Sword Coast (1999)
MDK2 (2000)
Baldur's Gate II: Shadows of Amn (2000)
MDK2: Armageddon (2001)
Baldur's Gate II: Throne of Bhaal (2001)
Neverwinter Nights (2002)
Neverwinter Nights: Shadows of Undrentide (2003)
Star Wars: Knights of the Old Republic ("KOTOR") (2003)
Neverwinter Nights: Hordes of the Underdark (2003)
Jade Empire (2005)
Dragon Age (In Development)
Mass Effect (In Development)
Engines
Bioware created the Infinity Engine, which was used as a core component for development of 2D computer Role-playing games based on Dungeons & Dragons. For their back Neverwinter Nights, launched around 2002, Bioware developed a Aurora Engine, the basis for the total of successful computer & console 3D RPGs thenceforth.
Neverwinter Nights shipped by using the total of information leaving users to produce their have role-swimming risky venture for individual & multiplayer low. A informatiin, using the Aurora Engine, develop been adapted to numerous forms of gameplay & storytelling, by having hundreds to thousands of amateur & sales person modules available on various website; a few purchasable when premium content. Neverwinter Nights was a pioneering lesson of user-created gage content commercially supported & distributed above the internet.
When years of working by having licenced content, particularly from either a 500&D world, BioWare began efforts to develop intellectual property that they would own. Jade Empire wwhen a step therein counsel, as is their todays design: the PC RPG Dragon Age and an unannounced task using the third version of the Unreal engine, most in all likelihood to exist as Mass Effect for the Xbox 360.
BioWare is likewise overseeing development of Neverwinter Nights 2 by Obsidian Entertainment. It antecedently oversaw Obsidian in their development of Star Wars: Knights of the Old Republic II: The Sith Lords'' (2004).